King

(Entry)
Type:

model

Categories:

Metal Armour, Grudges, ⟨Hgt:1⟩, ⟨Character⟩

EntryId:

38bf-2c38-2d72-f291

Hidden:

false

Costs: 200 pts

Constraints:

max(roster): 0
Options (4)
Battle Runes:
Leadership:

Profiles:

Global AdvMarDisRsrRules
King (Global)

3

4

10

Disciplined, Ancient Grudge (1)

Defensive HPDefResArmAegRules
King (Defensive)

3

7

5

3

Shield

Offensive AttOffStrAPAgiTags
King

4

7

4

1

4

Dwarf, Metal Armour

Devastating Charge (1 St, 1 AP)

Size HeightTypeBaseRarity
King (Size)

1

Dwarf, Metal Armour

20×20

Common

Rule
Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Ancient Grudge:

During Pre-game Selections, a Dwarven Holds army marks units on the opponent’s Army List with Grudge Markers (note that Characters can be marked, too).
The number of Grudge Markers placed is equal to the number of instances of Ancient Grudge on units in your Army List.
All model parts with Dwarf in your army gain First Strike (Hatred (towards units containing a Grudge Marker)).

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Attack Attribute
Devastating Charge:

A Charging model part with Devastating Charge, or using a weapon with Devastating Charge, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with Devastating Charge (+1 Str) gains +1 Str when Charging.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 1000 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in King (recursive)
Used By (1)
Dwarven Holds(Catalogue)

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