Repeater Battery

(Entry)
Type:

model

Categories:

Bolt Throwers, ⟨Hgt:2⟩

EntryId:

ee69-de29-c90b-8f06

Hidden:

false

Costs: 210 pts

Constraints:

max(roster): 0

Profiles:

Global AdvMarDisRsrRules
Repeater Battery (Global)

0

5

8

Emplacement, Solitary

Defensive HPDefResArmAegRules
Repeater Battery (Defensive)

4

1

4

1

Offensive AttOffStrAPAgiTags
Crew

2

5

3

0

5

Academy, Elf, Light Armour

First Strike (Artistry of Death), Daeb Bolt Thrower

Size HeightTypeBaseRarity
Repeater Battery (Size)

2

Academy, Elf, Light Armour

60×60

Uncommon

Rule
Emplacement:

Units entirely with Emplacement cannot Declare Charges, perform March Moves or Pursue Moves (including as part of a Random Movement), or choose the Flee! Charge Reaction. If a unit entirely with Emplacement is about to perform a Flee Move, it is instead removed as a casualty.
The model cannot shoot in the same Player Turn that it has performed a Move Manoeuvre.
Units entirely with Emplacement can draw Line of Sight in any direction from any points on their base (i.e. they are not limited by their Front Facing or Front Arc).
When determining facing it is shooting towards, measure from the centre of model with Emplacement´s base, instead of its Front Facing.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Attack Attribute
First Strike:

During its First Round of Combat, any model part with First Strike, or using a weapon with First Strike, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with First Strike (+1 Str) gains +1 Str in its First Round of Combat.

Ranged Weapon AimRangeShotsStrAP
Daeb Bolt Thrower

3+

24"

8

5

2

Can shoot after Advance or Reform Move

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 1500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:2⟩
1+ selections of ⟨mount⟩ in Repeater Battery (recursive)
Used By (1)
Dread Elves(Catalogue)

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