Hope Harvester

(Entry)
Type:

model

Categories:

Not A Leader, ⟨Hgt:3⟩

EntryId:

ae90-d8c7-b223-494f

Hidden:

false

Costs: 240 pts5 Small Arms Fire

Constraints:

max(roster): 0
Options (3)

Profiles:

Global AdvMarDisRsr
Hope Harvester (Global)

0

7

7

Supernal, Fearless, War Platform, Swiftstride, Attached, Exclusive (Core unit)

Defensive HPDefResArmAegRules
Hope Harvester (Defensive)

5

5

5

3

Offensive AttOffStrAPAgiTags
Hope Harvester

4

3

6

3

2

Daemon

Magical Attacks, Aether Battery

Size HeightTypeBaseRarity
Hope Harvester (Size)

3

Daemon

50×100

Rare

Rule
Supernal:

When a unit entirely with Supernal fails a Break Test, instead of being Broken and subsequently Shaken, it suffers a number of Health Point losses equal to the amount by which the combat was lost (with no saves of any kind allowed). These Health Point losses are first allocated towards Rank-and-File models, and once enough Health Points losses are suffered to remove all Rank-and-File models, any remaining Health Point losses are allocated by the owner towards Attachable Models, as evenly as possible.
Attachable Models with Supernal can only join units containing Supernal, and units containing Supernal can only be joined by Attachable Models with Supernal.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

War Platform:

The model follows the rules for Attachable Models, with the following exceptions:
  • It can never perform Make Way moves (not even if it is also a Character).
  • Ranged Attacks and Special Attack allocated onto a unit with a War Platform joined to it can only target the War Platform if there are fewer than 5 Rank-and-File models (or fewer than 3 if they are of Height 3–5) in the unit. (If there are no Rank-and-File models in the unit, ignore this rule.)
  • Any given unit can never contain more than a single model with War Platform at a time. When the model is joined to a unit, its Mobility and Charge Speed is set to that of its unit, with the following exceptions:
  • If there are no Rank-and-File models from the unit in contact with the War Platform’s flank Facings (right and left side), the model must use its own Mobility and Charge Speed instead. Meaning that, if slower than the unit, the unit’s Mobility and Charge Speed are set to those of the War Platform.
  • The War Platform cannot use the unit’s Mobility and Charge Speed values when leaving the unit (including Charging out of it). Instead, it uses its own Mobility and Charge Speed.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Attached:

This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.

Exclusive:

This rule limits which units an Attachable Model is allowed to join.
  • Attachable Models with Exclusive (X) can only join units containing X.
  • Non-Attachable Models with Exclusive (X) can only be joined by Attachable Models with X.
  • If a unit has multiple instances of Exclusive, all criteria must be fulfilled together. The specific criteria for X can be unit names, Model Rules, Properties, upgrades, etc.
If a model has both Exclusive and Attached, apply all requirements from both rules (remember that a model that cannot be Deployed is considered a casualty).

Attack Attribute
Magical Attacks:

This Attack Attribute does not confer any direct effects, but instead interacts with other rules, such as Aegis (X, against Magical Attacks).

Ranged Weapon AimRangeShotsStrAP
Aether Battery

3+

18"

3D6

4

1

Magical Attacks, If the model did not move during this Player Turn, the number of shots is Maximised
Before rolling for the number of Shots, the owner may choose to discard 1--3 Veil Tokens from their Veil Token pool. If so, the number of Shots is increased by +3 per discarded Veil Token.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

add category Engine of Damnation
1+ selections of Engine of Damnation in self (recursive)
add category Favoured of Sloth
1+ selections of Favoured of Sloth in self (recursive)
increment max(roster) 1
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:3⟩
1+ selections of ⟨mount⟩ in Hope Harvester (recursive)
Used By (1)
Daemon Legions(Catalogue)

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