Sentinel of Nukuja

(Entry)
Type:

model

Categories:

Wizard, Wizard Master, ⟨Hgt:3⟩, ⟨Character⟩

EntryId:

0ac8-5418-0af3-c9bd

Hidden:

false

Costs: 580 pts

Constraints:

max(roster): 0
Options (6)
Command:
Leadership:
Options:
Weapon:

Profiles:

Global AdvMarDisRsr
Sentinel of Nukuja (Global)

0

0

9

Supernal, Fearless, Wizard Master, Omniscience, Swiftstride, Channel (1)

Defensive HPDefResArmAegRules
Sentinel of Nukuja (Defensive)

5

5

6

0

Offensive AttOffStrAPAgiTags
Sentinel of Nukuja

0

3

5

2

0

Daemon

Grind Attack (3), Magical Attacks

Size HeightTypeBaseRarity
Sentinel of Nukuja (Size)

3

Daemon

50×100

Extraordinary

Rule
Supernal:

When a unit entirely with Supernal fails a Break Test, instead of being Broken and subsequently Shaken, it suffers a number of Health Point losses equal to the amount by which the combat was lost (with no saves of any kind allowed). These Health Point losses are first allocated towards Rank-and-File models, and once enough Health Points losses are suffered to remove all Rank-and-File models, any remaining Health Point losses are allocated by the owner towards Attachable Models, as evenly as possible.
Attachable Models with Supernal can only join units containing Supernal, and units containing Supernal can only be joined by Attachable Models with Supernal.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Wizard Master:

The model becomes a Wizard, gains Channel (2) and knows 5 different Learned Spells, chosen from the Apprentice Spell, the Adept, and Master Spells (#1#6) of the Magic Path it has chosen.
It may Swap Spells during Pre-game Selections. See the Battle Preparation chapter for details.

Omniscience:

If one or more models with Omniscience have neither Marched nor Charged in this Player Turn, the owner’s limit on Excess Magic is increased by 2.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Channel:

A model with Channel may add X Magic Dice during the Siphon the Veil step of its Magic Phase.
Note: Shaken models may not use this rule.

Attack Attribute
Grind Attack:

A model part with a Grind Attack can make a Special Attack which is resolved at the model part’s Agility, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit).

Magical Attacks:

This Attack Attribute does not confer any direct effects, but instead interacts with other rules, such as Aegis (X, against Magical Attacks).

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

add category Aves
1+ selections of Strixian Spirit in root-entry-self (recursive)
add category Aves
1+ selections of Strixian Spirit in root-entry-self (recursive)
increment max(roster) 1
repeat for every 5000 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:3⟩
1+ selections of ⟨mount⟩ in Sentinel of Nukuja (recursive)
Used By (1)
Daemon Legions(Catalogue)

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