Centaur Chieftain

(Entry)
Type:

model

Categories:

Metal Armour, ⟨Hgt:2⟩, ⟨Character⟩

EntryId:

69ee-9fcb-2caa-b8fd

Hidden:

false

Costs: 140 pts

Constraints:

max(roster): 0
Options (4)

Profiles:

Global AdvMarDisRsr
Centaur Chieftain (Global)

8

8

8

Strider (Forest), Looted Booze, Drunkard, Swiftstride

Defensive HPDefResArmAegRules
Centaur Chieftain (Defensive)

3

5

5

2

Offensive AttOffStrAPAgiRulesTags
Centaur Chieftain

4

5

5

2

4

Primal Instinct

Metal Armour, Centauroid

Size HeightTypeBaseRarity
Centaur Chieftain (Size)

2

Metal Armour, Centauroid

25×50

Common

Rule
Strider:

If Strider is associated with a specific type of Terrain, which would be indicated in brackets (X). In such cases, Strider only affects the unit’s interaction with this Terrain Feature.
Models with Strider may ignore rules associated with Terrain Features, with the following exceptions:
  • They cannot ignore any rule affecting Line of Sight or Cover.
  • They cannot ignore any rule associated with Weakness.
  • They cannot ignore the Impassable rule of Impassable Terrain. A Health Pool with Strider never fulfils the criteria for which models must take Dangerous Terrain Tests due to the associated Terrain Feature (but still needs to take Dangerous Terrain Tests from other sources, such as Terrain Features not associated with its Strider rule, or when making a Flee Move through an enemy unit).
In addition, if the unit contains a Rank-and-File model with Strider, it ignores the Disruptive rule of any Terrain Feature associated to its Strider rule.

Looted Booze:

One use only. May be activated at the start of any Player Turn.
All models with Drunkard in the model’s unit change their state from Sober to Drunk.

Drunkard:

The unit gains one of two sets of effects depending on whether it shows up Sober or Drunk on the Battlefield.
During Pre-game Selections, each unit containing Drunkard must choose whether it is Sober or Drunk.
Drunk Characters cannot join units containing any Sober models and vice versa (models without Drunkard are considered neither Drunk nor Sober). Sober () The model gains Light Troops and Vanguard.
A unit that has been Sober at any point during the game is never considered Scoring.Drunk () The model gains Devastating Charge (+1 Str, +1 AP), Fearless, and Unruly.
Drunk units cannot choose to Ambush.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Attack Attribute
Primal Instinct:

During Combat Choices, each unit containing this Attack Attribute must take a Courage Test.
If the test is passed, all model parts with Primal Instinct in the unit gain Hatred, with Duration: Round of Combat.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

add category Ambush Predators
1+ selections of Ambush Battlefield Edge in root-entry-self (recursive)
add category Ambush Predators
1+ selections of Ambush in root-entry-self (recursive)
increment max(roster) 1
repeat for every 1000 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:2⟩
1+ selections of ⟨mount⟩ in Centaur Chieftain (recursive)
Used By (1)
Beast Herds(Catalogue)

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