Soothsayer

(Entry)
Type:

model

Categories:

Wizard, ⟨Hgt:1⟩, ⟨Character⟩

EntryId:

2a21-7346-ab2d-0915

Hidden:

false

Costs: 270 pts

Constraints:

max(roster): 0
Options (5)
Leadership:

Profiles:

Global AdvMarDisRsr
Soothsayer (Global)

5

5

8

Pack Tactics, Strider (Forest), Blood Offering

Defensive HPDefResArmAegRules
Soothsayer (Defensive)

3

4

5

0

Offensive AttOffStrAPAgiRulesTags
Soothsayer

1

4

3

0

3

Primal Instinct

Wildhornspecies

Size HeightTypeBaseRarity
Soothsayer (Size)

1

Wildhornspecies

25×25

Uncommon

Rule
Pack Tactics:

Charge Range rolls made towards an enemy unit’s Flank or Rear Facing are Maximised.

Strider:

If Strider is associated with a specific type of Terrain, which would be indicated in brackets (X). In such cases, Strider only affects the unit’s interaction with this Terrain Feature.
Models with Strider may ignore rules associated with Terrain Features, with the following exceptions:
  • They cannot ignore any rule affecting Line of Sight or Cover.
  • They cannot ignore any rule associated with Weakness.
  • They cannot ignore the Impassable rule of Impassable Terrain. A Health Pool with Strider never fulfils the criteria for which models must take Dangerous Terrain Tests due to the associated Terrain Feature (but still needs to take Dangerous Terrain Tests from other sources, such as Terrain Features not associated with its Strider rule, or when making a Flee Move through an enemy unit).
In addition, if the unit contains a Rank-and-File model with Strider, it ignores the Disruptive rule of any Terrain Feature associated to its Strider rule.

Blood Offering:

A unit that contains a Character with Blood Offering may reroll failed Panic Tests at the cost of inflicting one HP loss on a Character with Blood Offering in the unit.

Attack Attribute
Primal Instinct:

During Combat Choices, each unit containing this Attack Attribute must take a Courage Test.
If the test is passed, all model parts with Primal Instinct in the unit gain Hatred, with Duration: Round of Combat.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

add category Ambush Predators
1+ selections of Ambush and Light Troops in root-entry-self (recursive)
add category Ambush Predators
1+ selections of Ambush in root-entry-self (recursive)
increment max(roster) 1
repeat for every 1500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in Soothsayer (recursive)
Used By (1)
Beast Herds(Catalogue)

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