Strikes before other enemies, regardless of Initiative or charges. If a unit has always strikes first and their initiative is higher or the same as the enemy unit, they may re-roll missed to hit dice. If two enemies have this rule, resolve who strikes first as though neither unit were affected. Always Strikes Last cancels out Always Strikes First.
- Forest Strider If more than half of the models are within a forest : - all the model shoot in one more rank than normal - all the models can make support attack with one extra rank (this rule is cumulative with other rules) - all the models (but not their mounts) re-roll 1's on close combat To-Wound rolls
Can be deployed normally or anyhwere on the field. in the second case they must be at 12'' from enemy unit and if their side start first they cannot charge if both have scout units roll , and then deploy alternatively the scout units
the miniatures are about 1/2' apart one from another. if they charge or stand they change to a normal formation for free , without changing front and number of ranks. Unless it charges , it can reform freely as many time as it wishes ( always move less than double the Movement characteristic) They can shoot if they marched or reformed earlier in the turn (with the usual-1 To Hit penalty for moving and shooting ) -1 to be hit penalty from shooting always zero rank , no rank bonus, steadfast
The unit with this rule must choose at every turn between : - fast shot : Multiple Shots (2) - aimed shot : no armour save