Fly All flyers have the Swiftstride and Skirmishers special rules. In addition:
- MOVEMENT: Moves (glides) up to 10", can move over impassable terrain and other units, but must not end on one. When charging use 10" as its M characteristic
- MARCH: Can March as normal, 20"
- FLEE AND PURSUE: Moves on the ground when fleeing or pursuing (but still has Swiftstride)
- FLYING CAVALRY: Units with the Flying Cavalry special rule are treated as Fast Cavalry that can Fly