6+ ward save
Strikes before other enemies, regardless of Initiative or charges. If a unit has always strikes first and their initiative is higher or the same as the enemy unit, they may re-roll missed to hit dice. If two enemies have this rule, resolve who strikes first as though neither unit were affected. Always Strikes Last cancels out Always Strikes First.
For every combat turn the enemy must pass a LD roll , or is WS will be reduced to 1
- Forest Strider If more than half of the models are within a forest : - all the model shoot in one more rank than normal - all the models can make support attack with one extra rank (this rule is cumulative with other rules) - all the models (but not their mounts) re-roll 1's on close combat To-Wound rolls
Models with this special rule have +1 Attack during a turn in which they charge into combat
Affected unit gets one extra attack per model and is Immune to Psychology. Whenever one or more enemies are within charge range, the frenzied unit must charge one of them. If they overtake fleeing enemies, they always overrun. A frenzied unit that is beaten in combat loses Frenzy.