Drycha

(Unit)
Type: model
Category: Heroes
Categories: Heroes
EntryId: 40e177fa-a96c-1e06-8bd5-ff4213541508
Hidden: false
Costs: 255 pts

Constraints:

max(roster): 1
Rules (7)
Fanatical Resolve
Each time Drycha take a Wound, she gains +2 A for the rest of the battle. If she regains a wound, she decreases A by 2.
Roused to Wrath
This rule cannot be used if there are no forests on the battlefield when it is time to deploy your army. When you deploy, you may choose D3 units wholly composed of models with the Forest Spirit special rule - these are not deployed at the start of the game, but are ‘slumbering’ somewhere on the battlefield.

At the start of the Remaining Moves sub-phase of your first turn, roll a D6 for each slumbering unit. O n a roll of 1-2, nothing happens — roll again next turn. On a roll of 3-6, the unit awakens. Place it on the battlefield so that all models in the unit are wholly within a forest, and at least 1" away from other units and impassable terrain. Treat units that cannot be placed as having rolled a 1-2. Any units that have not yet awoken by the time the game ends award victory points as if they had been destroyed.
Wizard Level 2 (Lore of Shadows)
Blessing of the Ancients
+1 to all attempts to cast spells, if the model is in a forest
Fear
For every combat turn the enemy must pass a LD roll , or is WS will be reduced to 1
Forest Spirit
- Forest Strider 
- close combat and shooting attacks are magical
- if not a mount : save 6+ and Immune to Psychology
Hatred
A unit that hates its enemy may re-roll missed attacks to hit in the first round of combat. Units must pursue hated units defeated in combat, they cannot test on leadership as usual. If they overtake fleeing enemies, they always overrun.

Profiles:

Model MWSBSSTWIALDArmourSaveWardSaveMR
Drycha

5

7

5

4

4

3

7

4

9

6

Infantry (Special Character)