Orion

(Unit)
Type: model
Category: Lords
Categories: Lords
EntryId: 1132adf7-8dd4-409e-2656-2b9fa1cbfb1f
Hidden: false
Costs: 600 pts

Constraints:

max(roster): 1
Options (1)
Rules (6)
Orion's Equerries
If Orion is accompanied by Hounds of Orion, they m ust be deployed as a unit (even though as a monster, Orion is not normally permitted to join units). Orion cannot leave this unit, and cannot join other units.
Always Strike First
Strikes before other enemies, regardless of Initiative or charges. If a unit has always strikes first and their initiative is higher or the same as the enemy unit, they may re-roll missed to hit dice. If two enemies have this rule, resolve who strikes first as though neither unit were affected. Always Strikes Last cancels out Always Strikes First.
Forest Stalker
- Forest Strider
If more than half of the models are within a forest :
- all the model shoot in one more rank than normal 
- all the models can make support attack with one extra rank (this rule is cumulative with other rules)
- all the models (but not their mounts) re-roll 1's on close combat To-Wound rolls
Frenzy
Affected unit gets one extra attack per model and is Immune to Psychology. Whenever one or more enemies are within charge range, the frenzied unit must charge one of them. If they overtake fleeing enemies, they always overrun. A frenzied unit that is beaten in combat loses Frenzy.
Terror
Models that cause Terror also cause Fear. Fear-causing models, being quite scary themselves, treat Terror-causing monsters as causing Fear, rather than Terror – this is an exception to the rule that makes Fear-causing creatures immune to Fear. Terror-causing models are themselves immune to both Fear and Terror. This includes characters riding Terror-causing mounts, which count as causing Terror themselves.

If a Terror-causing creature declares a charge, the target unit must immediately take a panic test to quell their Terror. If the test is passed, all is well and the unit can declare charge reactions normally. If the test is failed, the unit must make a Flee! charge reaction. Units composed entirely of Fear- or Terror-causing models are immune to Terror and so do not take this test. Note that, if the target unit is not allowed to take any charge reaction (if, for example, the Terror-causing unit charged as a result of a pursuit or a random move), then the target does not take this test.
Unbreakable
A unit composed entirely of Unbreakable models is Immune to Psychology and passes Break tests automatically, no matter the odds.

Profiles:

Model MWSBSSTWIALDArmourSaveWardSaveMR
Orion

9

8

8

6

5

5

9

5

10

5

2

Monster (Special Character)

Arcane and Enchanted Item
Cloak of Isha:

5+ Ward Save, Magic Resistance (2). At the start of each of your turns, roll a d6, 6+ Orion regains a Wound

Horn of the Wild Hunt:

Confers Devestating Charge to Orion, his unit and all friendly Wood Elf units within 6" until end of that turn

Weapon RangeStrength
Hawk's Talon

30

5

Multiple Shots (6)

Spear of kurnous

18

7

Attacks like Bolt Thrower, can be used if Orion moved (but not marched). Multiple Wounds (d3), no Armour Saves allowed