Wulfrik the Wanderer

(Unit)
Type: model
Category: Heroes
Categories: Heroes
EntryId: e94a640d-87f5-6d8f-8b1f-30839f03a0c2
Hidden: false
Costs: 180 pts

Constraints:

max(roster): 1
Rules (4)
Gift of Tongues
When Wulfrik the Wanderer issues a challenge, your opponent cannot choose to refuse it.
Furthermore, Wulfrik nominates which character will accept the challenge - your opponent does not get to choose as per the normal challenges rules.
Hunter of Champions
As soon as Wulfrik the Wanderer is placed on the tabletop, nominate one enemy character in your opponent’s army
Wulfrik gains + 2 Strength and rerolls all failed To Hit rolls against the chosen character.
Seafang
Before any units are deployed, Wulfrik the Wanderer and a single unit of Chaos Marauders may choose to use Seafang to encircle their foes. 
Receive Ambushers special rule, roll for both Wulfrik and Chaos Marauders together, when deployed Wulfrik has to join unit.
Eye of the Gods
Models with this special rule are collectively known as
Chaos Champions. They can never refuse a challenge and,
if possible, must always issue one. If there are several Chaos
Champions involved in a combat, the controlling player
chooses which will issue/accept the challenge.
In addition, if a Chaos Champion kills an opponent in a
challenge, or if he kills a monster, immediately make a 2D6
roll on the table opposite. Once the result of the roll has
been determined, make a note on your army roster — that
model now has that reward for the rest of the battle. A Chaos
Champion can have several rewards, and it can even have the
same reward multiple times. These rewards cannot increase a
characteristic above 10 or an armour save beyond 1 + . If, for
any reason, a reward cannot be applied, the result is instead
treated as a ‘The Eye Opens’ result.
Note that the Chaos Champion must cause the last unsaved
Wound on a model to claim the kill (if a model suffered
multiple Wounds simultaneously, randomise between
the sources to determine which caused the final Wound).
Causing an Unstable enemy to perish as a result of combat
resolution, or catching an enemy character/monster that flees
from combat, for example, do not count.

Profiles:

Model MWSBSSTWIALDArmourSaveWardSaveMR
Wulfrik the Wanderer

4

8

3

5

4

2

7

4

8

Infantry (Special Character)

Weapon RangeStrengthSpecial Rules
Hand Weapon

Combat

As User

None

Armour Saving Throw modifier
Chaos Armour

4+

Even a wizard can wear the armor and cast spells.

Shield

-1

Parry Save (BRB-88)