Vilitch the Curseling

(Unit)
Type: model
Category: Lords
Categories: Lords
EntryId: de0b48f3-f547-12f6-8c95-3c858c838e9d
Hidden: false
Costs: 380 pts

Constraints:

max(roster): 1
Options (3)
Magic Items: Arcane Items:
Wizard Level:
Rules (3)
Eye of the Gods
Models with this special rule are collectively known as
Chaos Champions. They can never refuse a challenge and,
if possible, must always issue one. If there are several Chaos
Champions involved in a combat, the controlling player
chooses which will issue/accept the challenge.
In addition, if a Chaos Champion kills an opponent in a
challenge, or if he kills a monster, immediately make a 2D6
roll on the table opposite. Once the result of the roll has
been determined, make a note on your army roster — that
model now has that reward for the rest of the battle. A Chaos
Champion can have several rewards, and it can even have the
same reward multiple times. These rewards cannot increase a
characteristic above 10 or an armour save beyond 1 + . If, for
any reason, a reward cannot be applied, the result is instead
treated as a ‘The Eye Opens’ result.
Note that the Chaos Champion must cause the last unsaved
Wound on a model to claim the kill (if a model suffered
multiple Wounds simultaneously, randomise between
the sources to determine which caused the final Wound).
Causing an Unstable enemy to perish as a result of combat
resolution, or catching an enemy character/monster that flees
from combat, for example, do not count.
Loremaster (*)
Knows all of the spells from the chosen Lore
Mark of Tzeentch
A model with the Mark of Tzeentch has a 6 + ward save.
If a model with the Mark of Tzeentch already has a ward save, the Mark of Tzeentch improves that ward save by 1 instead (to a maximum of 3 + ). 
In addition, a Wizard with the Mark of Tzeentch re-rolls any channelling dice rolls of a 1.

Profiles:

Model MWSBSSTWIALDArmourSaveWardSaveMR
Vilitch the Curseling

4

5

3

5

4

3

5

3

8

Infantry (Special Character)

Weapon RangeStrength
Two/Additional Hand Weapons (Models on foot only) (FAQ'ed)

Combat

As user

Extra Attack (BRB-69), Requires Two Hands (BRB-75)(FAQ)

Armour Saving Throw modifier
Chaos Armour

4+

Even a wizard can wear the armor and cast spells.