Daemonic Flight

(Entry)
Type: upgrade
EntryId: 6e9f1d2f-7aa9-b84c-9200-a816904f2d85
Hidden: false
Costs: 40 pts

Constraints:

max: 1
Rules (3)
Daemonic Flight
.
Fly
All flyers have the Swiftstride special rule.
Movement begins and ends on the ground and moves up to 10".
Only entire units that can both walk and fly can do both.
A flying charge is calculated with a movement of 10".
Units can perform a Flying March of up to 20".
Flyers always move on the ground when they flee or pursue, but still benefit from Swiftstride.

Flying Cavalry are treated as Fast Cavalry with the Fly special rule.
Swiftstride
When charging uses 3D6 and discard the lowest result and add to their move value.
When fleeing and pursuing, use 3D6 and discard the lowest result.