Valkia the Bloody

(Unit)
Type: model
Category: Lords
Categories: Lords
EntryId: 4bb21e63-8fcc-c883-fc5a-e0dd7b75750a
Hidden: false
Costs: 405 pts

Constraints:

max(roster): 1
Options (3)
Magic Items: Armour:
Magic Items: Armour:
Magic Items: Weapons:
Rules (7)
Consort of the Blood God
If roll on Eye of the Gods table, you instead always get Slaughterer's Strength reward
The Gaze of Khorne
All friendly units within 12'' re-roll failed Break tests.
Any friendly unit that flees within 12'', for whatever reason, suffers D6 Strength 6 hits.
Eye of the Gods
Models with this special rule are collectively known as
Chaos Champions. They can never refuse a challenge and,
if possible, must always issue one. If there are several Chaos
Champions involved in a combat, the controlling player
chooses which will issue/accept the challenge.
In addition, if a Chaos Champion kills an opponent in a
challenge, or if he kills a monster, immediately make a 2D6
roll on the table opposite. Once the result of the roll has
been determined, make a note on your army roster — that
model now has that reward for the rest of the battle. A Chaos
Champion can have several rewards, and it can even have the
same reward multiple times. These rewards cannot increase a
characteristic above 10 or an armour save beyond 1 + . If, for
any reason, a reward cannot be applied, the result is instead
treated as a ‘The Eye Opens’ result.
Note that the Chaos Champion must cause the last unsaved
Wound on a model to claim the kill (if a model suffered
multiple Wounds simultaneously, randomise between
the sources to determine which caused the final Wound).
Causing an Unstable enemy to perish as a result of combat
resolution, or catching an enemy character/monster that flees
from combat, for example, do not count.
Fear
At the start of each Close Combat round, a unit that is in base contact with one or more enemy models that cause Fear must take a Leadership test, before any blows are struck.
Fly
All flyers have the Swiftstride special rule.
Movement begins and ends on the ground and moves up to 10".
Only entire units that can both walk and fly can do both.
A flying charge is calculated with a movement of 10".
Units can perform a Flying March of up to 20".
Flyers always move on the ground when they flee or pursue, but still benefit from Swiftstride.

Flying Cavalry are treated as Fast Cavalry with the Fly special rule.
Swiftstride
When charging uses 3D6 and discard the lowest result and add to their move value.
When fleeing and pursuing, use 3D6 and discard the lowest result.
Mark of Khorne (FAQ'ed)
A model with the Mark of Khorne has the Frenzy special rule. 

ERRATA:
Add the following line to the second paragraph: ‘In the case of
models with the cavalry, monstrous cavalry, chariot or monster
unit type, only the rider has the Extra Attack special rule.’

Profiles:

Model MWSBSSTWIALDArmourSaveWardSaveMR
Valkia the Bloody

4

9

3

5

5

3

8

6

9

Infantry (Special Character)