Skarr Bloodwrath (The End Times - Archaon)

(Unit)
Type: model
Category: Lords
Categories: Lords
EntryId: 423d-6fce-1df9-b668
Hidden: false
Costs: 300 pts

Constraints:

max(roster): 1
Options (2)
Marks of Chaos:
Rules (4)
Bloodborn
Keep a count of the number of times Skarr Bloodwrath kills an opponent in a challenge or kills a monster - this is referred to as the Blood Tally. If he is removed as a casualty as a result of anything other than Spawdom or Dark Apotheosis, mark his position with a counter (a small coin is ideal). At the end of the turn, roll a D6 and add the current total of the Blood Tally. If the result is 1-3, remove the counter from play - this rule has no further affect. If the result is 4+, Skarr is reborn: place Skarr anywhere within 6'' of the centre of the counter and at least 1'' away from any unit and impassable terrain, then reset the Blood Tally to 0. If it is not possible to place Skarr returns to play with D3 Wounds, and suffers no bonuses or penalties incurred from his former existance. For example, if Skarr was fleeing or affected by an augment or hex spell at the time of his death, the reborn model will not be. However, any bonuses or penalties conferred as a result of Skarr rolling on the Eye of the Gods table do remain in effect.
Eye of the Gods
Models with this special rule are collectively known as
Chaos Champions. They can never refuse a challenge and,
if possible, must always issue one. If there are several Chaos
Champions involved in a combat, the controlling player
chooses which will issue/accept the challenge.
In addition, if a Chaos Champion kills an opponent in a
challenge, or if he kills a monster, immediately make a 2D6
roll on the table opposite. Once the result of the roll has
been determined, make a note on your army roster — that
model now has that reward for the rest of the battle. A Chaos
Champion can have several rewards, and it can even have the
same reward multiple times. These rewards cannot increase a
characteristic above 10 or an armour save beyond 1 + . If, for
any reason, a reward cannot be applied, the result is instead
treated as a ‘The Eye Opens’ result.
Note that the Chaos Champion must cause the last unsaved
Wound on a model to claim the kill (if a model suffered
multiple Wounds simultaneously, randomise between
the sources to determine which caused the final Wound).
Causing an Unstable enemy to perish as a result of combat
resolution, or catching an enemy character/monster that flees
from combat, for example, do not count.
Immune to Psychology
Automatically passes all Panic, Fear and Terror tests.
Magic Resistance (1)
Bonus to ward save against spells.
E.g. a 4+ becomes a 3+

Profiles:

Model MWSBSSTWIALDArmourSaveWardSaveMRType
Skarr Bloodwrath

4

8

3

5

5

3

7

5

8

4+

1

Infantry

Weapon RangeStrengthSpecial Rules
Hand Weapon

Combat

As User

None

Armour Saving Throw modifier
Chaos Armour

4+

Even a wizard can wear the armor and cast spells.