Chaos Ogres

(Unit)
Type:

unit

Category:

Special

Categories:

Special

EntryId:

391a7315-317e-5575-7053-2a5da9113d8d

Hidden:

false

Constraints:

max(roster): 3
Options (2)
Rules (4)
Ogre Charge
Impact Hits (1)
Increased to Impact Hits (D3), if 2 highest charge dice total 10+
Add current rank bonus to the strength of Impact Hits
Fear
At the start of each Close Combat round, a unit that is in base contact with one or more enemy models that cause Fear must take a Leadership test, before any blows are struck.
Impact Hits (1) (FAQ'ed)
ERRATA:
Change “[...]this rule has no effect.” to “[...]no Impact Hits
are inflicted.”

Add the following sentence to the end of the third paragraph:
‘“Look Out Sir!” rolls cannot be taken against Impact Hits.’

1 Hit on charge resolved first in close combat at the strength of the model, with hits distributed as if they were shooting attacks, and any unsaved wounds do count towards combat results.
Stomp
Always Strikes Last special rule
Inflicts automatic hit at model's Strength on one enemy infantry, war beasts, or swarm in base combat

Profiles:

Weapon RangeStrengthSpecial Rules
Hand Weapon

Combat

As User

None

Armour Saving Throw modifierSpecial Rules
Heavy Armour

5+

Modifiers:

increment max(roster) 3
1 selections of Grand Army (3000+ points) in roster (recursive)

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