Orghotts Daemonspew (End Times - Glottkin)

(Unit)
Type:

model

Category:

Lords

Categories:

Lords

EntryId:

00ad9326-56e4-5f6d-1833-e9d6e49a19c9

Hidden:

false

Costs: 430 pts

Constraints:

max(roster): 1
Options (1)
Magic Items: Weapons:
Rules (5)
Daemon Flesh
.
Acid Ichor
Model that inflicts an unsaved Wound must pass I test or suffer a S4 hit, wounds caused this way count to combat result.
Eye of the Gods
Models with this special rule are collectively known as
Chaos Champions. They can never refuse a challenge and,
if possible, must always issue one. If there are several Chaos
Champions involved in a combat, the controlling player
chooses which will issue/accept the challenge.
In addition, if a Chaos Champion kills an opponent in a
challenge, or if he kills a monster, immediately make a 2D6
roll on the table opposite. Once the result of the roll has
been determined, make a note on your army roster — that
model now has that reward for the rest of the battle. A Chaos
Champion can have several rewards, and it can even have the
same reward multiple times. These rewards cannot increase a
characteristic above 10 or an armour save beyond 1 + . If, for
any reason, a reward cannot be applied, the result is instead
treated as a ‘The Eye Opens’ result.
Note that the Chaos Champion must cause the last unsaved
Wound on a model to claim the kill (if a model suffered
multiple Wounds simultaneously, randomise between
the sources to determine which caused the final Wound).
Causing an Unstable enemy to perish as a result of combat
resolution, or catching an enemy character/monster that flees
from combat, for example, do not count.
Mark of Nurgle
Enemy models targeting a model with the Mark of Nurgle in close combat suffer a -1 penalty To Hit.
Fear
At the start of each Close Combat round, a unit that is in base contact with one or more enemy models that cause Fear must take a Leadership test, before any blows are struck.

Profiles:

Model MWSBSSTWIALDArmourSaveWardSaveMR
Orghotts Daemonspew

6

8

3

6

5

9

7

8

9

3+

6+

Monster (Special Character)

Weapon RangeStrength
Whippermaw

6''

4

Killing Blow Poisoned Attacks Quick To Fire

Armour Saving Throw modifier
Chaos Armour

4+

Even a wizard can wear the armor and cast spells.

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