Hexwraiths

(Unit)
Type: unit
Category: Special
Categories: Special
EntryId: 4b14d528-5f34-48ea-906f-18aab8b8ec43
Hidden: false

Constraints:

max(roster): 3
Options (3)
Command:
Rules (7)
Soul Reapers
Attacks made by hexwraiths are magical,Count as Flaming Attacks and allow no armour save against them.
Soulstriders
Hexwraiths can move through unengaged units, Cannot end movement within "1" of another unit
Spectral Hunters
If a unit of hexwraiths moves through one or more units nominate one of them at end of move phase, this unit suffers a str 5 hit (distributed as shooting) for each wraith which passed through it, these attacks are magical,flaming and allow no armour save.
Ethereal
Treat all terrain as open Can never be slowed by spells/items.Has Magical attacks and only wounded by magical attacks
Fast Cavalry
.
Terror
Fear causing models must take fear tests against a terror monster. IF charged by a terror causing unit, ld test or they MUST take the flee reaction.
Undead
Fear, cannot march, Unstable.

Profiles:

Weapon RangeStrength
Great Weapon

Combat

'+2

Requires Two Hands (BRB-75), Always Strikes Last (BRB-66)

Modifiers:

increment max(roster) 3
1 selections of Grand Army (3000+ points) in roster (recursive)