Doomwheel

(Unit)
Type: model
Category: Rare
Categories: Rare
EntryId: 8c456012-1d97-4ed7-9b53-dfdfaa83f344
Hidden: false
Costs: 150 pts

Constraints:

max(roster): 2
Rules (7)
Grinding Down the Foe
.
Impact Hits (D6+1)
.
Rolling Doom (FAQ'ed)
Amendments:
Page 67 - Rolling Doom
Replace this special rule with the following:
“The Doomwheel has the Random Movement special rule,
with the following exceptions.
• If the move takes it into a friendly unit, the creature will
inflict D6+1 S6 Hits, distributed in the same manner as
shooting attacks, and then stop 1" away from the unit (or flee
through it if it is fleeing).”
• The Doomwheel treats terrain in the same manner as a
Chariot.”
Note that the ‘Loss of Control’ rule remains unchanged.

Page 67 - Doomwheel, Rolling Doom, Loss of ControlIgnore
the second paragraph.
Zzzzap! (FAQ'ed)
Errata:
Page 67 - Doomwheel, Zzzzap!
Change the first sentence to “In each friendly Shooting phase,
even when engaged in close combat or when fleeing, the
Doomwheel unleashes three bolts of warp lightning.”

Page 67 - Doomwheel Misfire chart
Change the first sentence of the Out of Control result to “If the
Doomwheel is unengaged, it immediately makes a Random
Move in a Random Direction.”
Large Target
.
Immune to Psychology
.
Terror
.

Profiles:

Model MWSBSSTWIALDArmourSaveWardSaveMRType
Doomwheel

3D6

-

-

6

6

5

-

*

-

4+

Unique

Crew

-

3

3

2

-

-

4

2D6

7

-

Modifiers:

increment max(roster) 2
1 selections of Grand Army (3000+ points) in roster (recursive)