Warp-grinder

(Entry)
Type: upgrade
EntryId: 4b28627d-d18a-4dfa-b1a8-fdb317e86bbf
Hidden: false
Costs: 60 pts

Constraints:

max: 1
max(roster): 1
Options (1)
Rules (6)
Permanently Attached
.
Deploying via Tunnel (FAQ'ed)
Errata:
Page 64 – Deploying via Tunnel
Add the following new paragraph after the final paragraph “If
it is impossible to deploy the unit for any reason, then the
Skaven remain underground, and must follow the same
procedure to see if they arrive in their next turn. Note that you
must roll to see if marker scatters each time the Skaven try to
emerge, which may result in it scattering several times.”

Amendments:
Page 64 – Warp-grinder Mishap chart, Partial Collapse.
Change the end of the last sentence to “[…], regardless of
Initiative.”
The Warp-grinder in Close Combat
.
Attached Unit
.
Scurry Away! (FAQ'ed)
Errata:
Page 33 – Scurry Away!
Change the second sentence to “Units with the Scurry Away!
special rule add +1 to the total rolled to determine the distance
they flee.”
Strength in Numbers (FAQ'ed)
Errata:
Page 33 – Strength in Numbers
Change the second sentence of the first paragraph to “Units
with the Strength in Numbers special rule add their current
rank bonus to their Leadership value for any Leadership test.”

Amendment:
Page 33 – Strength in Numbers
Change the second sentence in the fourth paragraph to “Any
bonus from the ranks of the General's unit is not passed on to
units within his Inspiring Presence range.”

Profiles:

Weapon RangeStrength
Warp-grinder

Combat

4

D3 Automatic Hits, Warpstone Weapon (AB-33)(FAQ'ed)

Hand Weapon

Combat

As User

None

Armour Saving Throw modifierSpecial Rules
Heavy Armour

5+