Poisoned Wind Globadiers

(Unit)
Type: unit
Category: Special
Categories: Special
EntryId: 0eb3f9de-54e9-4499-891a-c8f6019cfefd
Hidden: false

Constraints:

max(roster): 3
Options (3)
Command:
Rules (4)
Life is Cheap (FAQ'ed)
Amendment:
Page 59 – Life is Cheap
Change to “Poisoned Wind Globadiers and Bombadiers are
allowed to fire into combat. Providing they are not in base
contact with a foe, they can target any enemy unit within range
and line of sight, even if that unit is engaged in close combat.
All successful hits from poison wind globes must be
randomised between the fighting units (1-3 friend, 4-6 foe). If
there are multiple friendly or enemy units, further randomise to
determine exactly which one is struck. When throwing a death
globe do not randomise hits, the models underneath the
template are hit.”
Volley from the Back
.
Skirmishers
.
Scurry Away! (FAQ'ed)
Errata:
Page 33 – Scurry Away!
Change the second sentence to “Units with the Scurry Away!
special rule add +1 to the total rolled to determine the distance
they flee.”

Profiles:

Weapon RangeStrength
Poisoned Wind Globes

8"

-

Warpstone Weapon (AB-33)(FAQ'ed), wounds on 4+, Unmodified To Hit on 1 wound Globadier on 5+. No Armour Saves.

Hand Weapon

Combat

As User

None

Armour Saving Throw modifierSpecial Rules
Heavy Armour

5+

Modifiers:

increment max(roster) 3
1 selections of Grand Army (3000+ points) in roster (recursive)