AB - Grut's Sickle

(Entry)
Type: upgrade
EntryId: b8ad3f0e-a412-0b79-79a9-47083c8ea695
Hidden: false
Costs: 50 pts

Constraints:

max: 1
max(roster): 1

Profiles:

Arcane and Enchanted Item
Grut's Sickle:

At the start of the Ogre Magic phase, the bearer of Grut's Sickle can inflict a single Wound on any unit he has joined. If he does so, then he adds +2 to all casting rolls he makes during that Magic phase. A wound inflicted by Grut's Sickle is distributed as a shooting attack, and may not be saved in any way. Roll 2D6 at the end of each Magic phase where Grut's Sickle is used; on a roll of 3 or more nothing hapens, but on a roll of double-1 the unit turns upon and slays the wielder of Grut's Sickle, and he is removed as a casualty with no saves of any kind allowed.