Ironfist

(Entry)
Type: upgrade
EntryId: 1b7e7b14-4244-4572-abe1-8ab550f8bea9
Hidden: false
Costs: 4 pts

Constraints:

max: 1

Profiles:

Armour Saving Throw modifier
Ironfist

-1

Parry Save (BRB-88) even if mounted Q: As Butchers and Slaughtermasters can take an ironfist, does this mean that they can also wear magical armour? (p32) A: Yes. Designers Note: I have to hold my hands up for not spotting that allowing a Butcher or Slaughtermaster to take an ironfist, would also allow them to take magic armour. Allowing them access to magic armour certainly wasn’t my intention, and it’s something we’ll certainly fix when we do the next edition of the Ogre Kingdoms army book. However, after much debate, we’ve decided that it does not give the Ogres an unfair advantage, so we’ve decided to leave the rule as it is written for the time being. That said, I’d personally recommend that you avoid giving your Butchers and Slaughtermasters magic armour – doing otherwise goes against the spirit, if not the letter, of the rule. Jervis Johnson 7/12/2011