Skarr Bloodwrath (The End Times - Archaon)

(Unit)
Type: model
Category: Lords
Categories: Lords
EntryId: b03a-f844-992f-46a2
Hidden: false
Costs: 300 pts

Constraints:

max(roster): 1
Options (2)
Marks of Chaos:
Rules (4)
Bloodborn
Keep a count of the number of times Skarr Bloodwrath kills an opponent in a challenge or kills a monster - this is referred to as the Blood Tally. If he is removed as a casualty as a result of anything other than Spawdom or Dark Apotheosis, mark his position with a counter (a small coin is ideal). At the end of the turn, roll a D6 and add the current total of the Blood Tally. If the result is 1-3, remove the counter from play - this rule has no further affect. If the result is 4+, Skarr is reborn: place Skarr anywhere within 6'' of the centre of the counter and at least 1'' away from any unit and impassable terrain, then reset the Blood Tally to 0. If it is not possible to place Skarr returns to play with D3 Wounds, and suffers no bonuses or penalties incurred from his former existance. For example, if Skarr was fleeing or affected by an augment or hex spell at the time of his death, the reborn model will not be. However, any bonuses or penalties conferred as a result of Skarr rolling on the Eye of the Gods table do remain in effect.
Eye of the Gods
.
Immune to Psychology
.
Magic Resistance (1)
.

Profiles:

Model MWSBSSTWIALDArmourSaveWardSaveMRType
Skarr Bloodwrath

4

8

3

5

5

3

7

5

8

4+

1

Infantry

Weapon RangeStrengthSpecial Rules
Hand Weapon

Combat

As User

None

Armour Saving Throw modifier
Chaos Armour

4+

Even a wizard can wear the armor and cast spells.