Frostheart Phoenix

(Entry)
Type: upgrade
EntryId: 3a8f6ca5-4caa-1f11-c333-6e73ea8ef3c1
Hidden: false
Costs: 240 pts

Constraints:

max: 1
Rules (8)
Blizzard Aura
.
Natural Armour (5+)
.
Attuned to Magic
5+ ward save and close combat attacks are magical attacks
In Winds of Magic phase compare the high D6 rolled with the information below to determine effect
D6	Result
1	Magicial Dearth: The Phoenix's ward save is reduced to 6+
2	Ebbing Zephyr: The Phoenix has -1 Strength
3	Magical Draught: The Phoenix has +1 Initiative
4	Energising Breeze: The Phoenix has +1 Attack
5	Invigorating Winds: The Phoenix has +1 Strength
6	Howling Gale: The Phoenix's ward save is increased to 4+
Fly
All flyers have the Swiftstride special rule.
Movement begins and ends on the ground and moves up to 10".
Only entire units that can both walk and fly can do both.
A flying charge is calculated with a movement of 10".
Units can perform a Flying March of up to 20".
Flyers always move on the ground when they flee or pursue, but still benefit from Swiftstride.

Flying Cavalry are treated as Fast Cavalry with the Fly special rule.
Swiftstride
When charging uses 3D6 and discard the lowest result and add to their move value.
When fleeing and pursuing, use 3D6 and discard the lowest result.
Thunderstomp
D6 hits on the target unit, same as stomp
Large Target
Cannot claim cover modifiers for obstacles.

If General or Battle Standard Bearer is a Large Target (or is mounted on one), then the range of their respective Inspiring Presence and Hold Your Ground! abilities is increased from 12"to 18.
Terror
Also cause fear

Profiles:

Model MWSBSSTWIALDArmourSaveWardSaveMRType
Forstheart Phoenix

2

6

0

6

6

5

3

4

9

5+ (-1 to rider)

5+

Monster