Lothern Sea Helm

(Unit)
Type: model
Category: Heroes
Categories: Heroes
EntryId: 1f3259b6-eb28-133e-71b4-ebea49605ce2
Hidden: false
Costs: 100 pts
Options (4)
Rules (5)
Naval Discipline
If a unit containing at least one Sea Helm is successfully charged during the Movement phase, it can attempt to change formation immediately after your opponent has moved all of his charging units.  To do so, the unit must take a Leadership test.  If the test is passed, the Sea Helm's unit can immediately make a combat reform.  Cannot be done if it made a Flee! or Stand and Shoot charge reaction
Windrider
4+ ward save against shooting attacks.  Re-roll failed Dnagerous Terrain tests
Always Strikes First (FAQ'ed)
ERRATA
Change “[...]re-roll failed misses[...]” to “[...]re-roll
misses[...]” in the first sentence of the third paragraph.
Martial Prowess
High Elf models can make supporting attacks with one extra rank than normal
This is cumulative with any other special rules
When shooting all High Elf models with this special rule fire one more rank than normal
Valour of Ages
If army roster contains one or more models from Warhammer: Dark Elves, models with this special roll re-roll all failed Panic, Fear, and Terror tests

Profiles:

Model MWSBSSTWIALDArmourSaveWardSaveMRType
Lothern Sea Helm

5

6

6

4

3

2

7

2

9

Infantry

Weapon RangeStrength
Spear (Foot)

Combat

As user

Fight in extra rank (not when charged)

Spear (Mounted)

Combat

+1*

Used only on charge, otherwise use handweapon

Armour Saving Throw modifierSpecial Rules
Light Armour

6+

Shield

-1

Parry Save (BRB-88)