Halberdiers

(Entry)
Type: upgrade
EntryId: 1e11fbfe-da04-4b2b-b182-6f899b17c7a9
Hidden: false
Costs: 6 pts

Constraints:

min: 5
max: 1
Options (1)
Rules (1)
Detachment (FAQ'ed)
Errata:
Page 30 – Army Special Rules, Detachments.
Add the following after the second paragraph:
‘Whether or not a Detachment is Steadfast is determined by
their Regimental unit. This means that if a Regimental Unit is
either not engaged in combat itself, or is engaged in combat
and is Steadfast, then all of its detachments are Steadfast, even
if fighting an enemy with more ranks. If the Regimental Unit
is engaged in combat and is not Steadfast, then none of its
detachments can be Steadfast, even if fighting an enemy with
less ranks.’

Profiles:

Model MWSBSSTWIALDArmourSaveWardSaveMRType
Empire Soldier

4

3

3

3

3

1

3

1

7

Infantry

Weapon RangeStrengthSpecial Rules
Halberd

Combat

'+1

Requires Two Hands (BRB-75)

Armour Saving Throw modifierSpecial Rules
Light Armour

6+

Modifiers:

increment max 1
repeat for every 2 selections of Handgunners in Handgunners