Witch Elves

(Unit)
Type: unit
Category: Core
Categories: Core
EntryId: 44ab3da0-4cc6-4753-936d-7b204bb557a5
Hidden: false
Options (3)
Rules (6)
Always Strikes First
Unit always strikes first
If the unit's Initiative is equal to or higher than the enemy's, he can re-roll failed misses when striking in close combat.
Frenzy
To represent their fighting fury and lack of self-preservation instincts, Frenzied troops have the Extra Attack and Immune to Psychology special rules.
Hatred (High Elves)
Re-roll Missed attacks during the first round of close combat against High Elves
Madness of Kaine
At the end of each of your turns, roll a D6 for each of your characters that is in a unit of Witch Elves (do not roll for Khainite Assassins, Shadowblade, Death Hags or Hellebron - they'e learnt how to survive in such company). On a score of 4+, nothing happens. On a score of 3 or less, that characters immediately suffers D6 Strength 3 hits as the Witch Elves lose all control and turn on their ally.
Murderous Prowess
Models with this special rule (but not their mounts) re-roll all To Wound rolls of a 1 when making close combat attacks.
Poisoned Attacks
Attacks wound automatically on a to-hit roll of 6.