Innate bound augment spell (level 3) that targets a single unit within 12" The target gains the Frenzy special rule until the start of the Cauldron of Blood's next Magic phase. If the target already has the Frenzy special rule, that Frenzy grants +2 Attacks to every model in the unit instead of just +1. Not cumulative with Witchbrew.
Friendly models with the Murderous Prowess special rule in units within 6" of the Cauldron of Blood re-roll all failed To Wound rolls
4 + Ward save. Witch Elves, Hags, Death Hags (including Hellebron) in the same unit or mounted on it have a 5+ ward save, and all other models in the unit have a 6+ ward save.
The model has no steeds but uses its own Movement value and can march, join units as if it were a character (but must be placed in the centre front rank). Only one model with this special rule can join each unit.
Unit always strikes first If the unit's Initiative is equal to or higher than the enemy's, he can re-roll failed misses when striking in close combat.
Attacks wound automatically on a to-hit roll of 6.
To represent their fighting fury and lack of self-preservation instincts, Frenzied troops have the Extra Attack and Immune to Psychology special rules.
Re-roll Missed attacks during the first round of close combat against High Elves
Cannot claim cover modifiers for obstacles. If General or Battle Standard Bearer is a Large Target (or is mounted on one), then the range of their respective Inspiring Presence and Hold Your Ground! abilities is increased from 12"to 18.
Bonus to ward save against spells. E.g. a 4+ becomes a 3+
Models with this special rule (but not their mounts) re-roll all To Wound rolls of a 1 when making close combat attacks.