Dreadquake Mortar

(Entry)
Type:

upgrade

EntryId:

64112d1b-c4b0-916e-73e9-73d2af6c491d

Hidden:

false

Constraints:

min: 1
max: 1
Rules (4)
Slow Reload
Unless a slave ogre is present as part of the mortar crew, after it has fired, you must roll 3+ on a D6 whenver you wish to for again. If the roll is faild you cannot fire that tunr but can fire as normal the following turn.
Quake!
All models in a unit suffering casualties from the Dreadquake Mortar in a previous turn must pass a test exactly as if they were moving through Dangerous terrain if they wish to move or use move or fire weapons.
Armour Piercing
.
Multiple Wounds (D6)
.

Profiles:

Model MWSBSSTWIALDArmourSaveWardSaveMRType
Dreadquake Mortar

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-

-

-

7

3

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