Vindicare

(Entry)
Type: upgrade
EntryId: f20d-107d-2c4c-da34
Hidden: false
Costs: 110 Points

Constraints:

max: 1

Profiles:

Wargear
Spy Mask:

The Vindicare's spy mask reduces the Cover save of his target by 1 (a 6+ save is negated, a 5+ Cover save becomes a 6+ save, and so on). In addition, the spy mask means the Vindicate rolls 2D6x5 for determining how far he can see when the Night Fighting tules are being used.

Stealth Suit:

Any unit wishing to shoot at the Vindicate Assassin must test to see if he can be seen using the Night Fighting rules. If the Night Fighting rules are already in use, the Assassin can only be seen if he is within half the normal range of the unit's vision. (ie, if they score an 18, they can only see the Assassin if he is within 9").

Shield-Breaker Round:

The shot ignores any Invulnerable save.

Hellfire Round:

The shot wounds on a 2+ instead of a 4+.

Turbo-Penetrator Round:

Inflicts 2 wounds on any model wounded. If fired at a vehicle, the shot has an Armour Penetration value of 3D6

Abilities
Marksman:

You may nominate the model targeted by the Vindicate Assassin when he is shooting, such as a Sergeant or a heavy weapons trooper. This means you get to choose which model is taken off, not the enemy. In addition, the Vindicate can target any model in range and line of sight, regardless of any targeting restrictions (such as Independent characters being embedded in a unit).

Weapons RangeStr.APType
Exitus Rifle

36"

X

2

Sniper

The Exitus rifle may choose to fire a special round: Shield-Breaker, Turbo-Penetrator, Hellfire

Exitus Pistol

12"

5

2

Pistol