Hammerhand

(Entry)
Type:

upgrade

EntryId:

c7bb-6660-7f7c-300e

Hidden:

false

Costs: 10 Points

Constraints:

max: 1

Profiles:

Psychic Power
Hammerhand:

Use at the beginning of any Assault phase. Doubles basic Strength of user until his next turn. Psyker counts as having an additional close combat weapon. Note this power does not affect Armour saves or striking order. Psyker may not use any weapons until the beginning of his next turn.

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