Psyk-out Warhead

(Entry)
Type: upgrade
EntryId: a54e-c6b9-59aa-6169
Hidden: false
Costs: 30 Points

Constraints:

max: 1

Profiles:

Weapons RangeStr.APType
Psyk-out Warhead

Unlimited

9

1

Variable

Once the impact point of the Psyk-out strike has been determined, roll 2D6 to discover how many inches from this point the drifting cloud of anti-psychic fallout spreads. Any model even partially within this place radius will be affected. The strike has no effect against normal troops, but against psykers it has a Strength of 9, which is compared to the target's Leadership, rather than its Toughness. This attack counts as AP1, though Invulnerable saves may be taken against its effects. Rather than losing a wound, affected models lose a psychic power, chosen by the Witch Hunters player. The power must be one that was chosen as an upgrade for the psyker - 'innate' powers and abilities are unaffected.

Psyk-out weapons are non-descriminatory - should a psychic Witch Hunter be unfortunate enough to be affected by the blast, his opponent may remove one of his powers!