Orbital Strike

(Unit)
Type: unit
Category: Heavy Support
Categories: Heavy Support
LinkId: 81ea-ea39-ffea-98d8
Hidden: false

Constraints:

max: 1
Options (1)

Profiles:

Abilities
Plotting:

The Orbital Strike must be keyed to a specific piece of terrain at the start of the battle. Make a note of the plotting target before forces are deployed but after deployment zones have been determined.

Timing:

An orbital strike will always use the Reserves special rule even in missions where reserves are not allowed. Once the orbital strike is available, it lands in each Shooting phase of the Witch Hunter player's turns thereafter. The Witch Hunters player can opt not to roll for the onset of the orbital strike if they wish, but once the roll has been passed, the orbital strike will continue each turn until the end of the game - you can delay a strike but once it's started it doesn't stop.

Placement:

The Blast marker for the strike can be placed anywhere within the specified terrain piece. If the terrain piece is too small, make sure the central hole of the template is over the terrain piece in question.

(In)accuracy:

Even for ships in low orbit, precision fire is extremely difficult. An orbital strike scatters just like an Ordnance weapon but if a Miss is rolled the distance scattered is double the number scored on the D6. If a hit is rolled, the template deviates by the distance shown on the dice in the direction indicated by the arrow on the 'Hit' symbol.

Inquisitor Required:

An Orbital Strike may only be chosen if an Inquisitor or Inquisitor Lord is part of the force.

Used By (1)
Witch Hunters(Catalogue)