| Abilities |
|---|
| Rampage:
Penitent Engines ignore any Crew Shaken and Crew Stunned results on the Vehicle Damage tables. |
| Battle Frenzy:
A Penitent Engine must always fire its weapons if able to do so, and must always attempt to cover as many targets as possible with the Flamer template. Once in base-to-base contact, each Penitent Engine rolls at the beginning of the Assault phase it is in combat to determine its Attack characteristic. The +1 Attack for charging is in addition to this. |
| Priest Required:
Penitent Engines can only be chosen if a Priest is also part of the force. |
| Holy Rage:
Models affected by this rule who are not already engaged in close combat must move at their maximum Movement rate +D6" towards the nearest enemy unit. This extra movement is not affected by difficult terrain. In addition they must always charge and make a Sweeping Advance if able to do so. |