The Penitent

(Entry)
Type: model
EntryId: 0eea-83ec-481d-d1b6
Hidden: false
Costs: 7 Points

Constraints:

max: 3

Profiles:

Abilities
The Penitent:

If an Inquisitor with a Penitent in his retinue comes under attack from a psychic power of any description, its energy may be dissipated through the Penitent. The Inquisitor and his retinue benefit from a 4+ save against the effects of any and every psychic power directed against them or including them in its area of effect. If the save is passed, the power has no effect. If an Inquisitor's retinue contains more than one Penitent, then this save rises to 2+. Note that if the Inquisitor is equipped with a psychic hood then he may use either his Penitents or the Psychic Hood to attempt to nullify the enemy power, but not both.

Unit WSBSSTWIALdSv
Henchman

3

3

3

3

1

3

1

8

6+

Melee Weapons
Close-Combat Weapon:

Weapons like chainswords, rifle butts, combat blades, bayonets, etc., do not confer any particular bonus to the model using them. Remember that, in close combat, pistols count as normal close combat weapons and so the Strength and AP of the pistol are ignored.