Spore Mine Cluster

(Unit)
Type: unit
Category: Fast Attack
Categories: Fast Attack
LinkId: fba5-6825-5fcf-fbd2
Hidden: false
Options (1)

Profiles:

Abilities
Orbital Deployment:

Spore Mine Clusters are always deployed in the following manner. After both sides have selected their deployment zone, but before any units are deployed, all of your Spore Mine Clusters must Deep Strike onto the board. If any scatter off the board or into impassable terrain the entire cluster is destroyed as described in the 1-2 result on the Deep Strike Mishap table. After they have landed, the Spore Mines in the cluster are treated as individual Spore Mines (see Living Bomb)

Living Bomb:

Each Spore Mine model is treated as an individual unit. Spore Mines are always ignored for the purposes of any and all mission objectives. Spore Mines are not subject to Instinctive Behaviour, never go to ground (voluntarily or otherwise), run or fall back. At the beginning of the Tyranid Movement phase, each Spore Mine moves D6" in a direction determined by rolling the scatter dice (Tyranid player chooses the direction if a hit is rolled).

If a Spore Mine suffers a wound, touches an enemy model, impassable terrain, or it ends any Movement phase within 2" of an enemy unit, it immediately explodes. Place the central hole of the large blast marker over the Spore Mine and resolve any hits at Strength 4 and AP 4. Spore Mines that drift off the table or into a friendly unit are immediately removed from play.

Used By (1)
Tyranids(Catalogue)