Biovore Brood

(Unit)
Type: unit
Category: Heavy Support
Categories: Heavy Support
LinkId: d829-8619-0075-a275
Hidden: false
Options (1)

Profiles:

Melee Weapons
Claws and Teeth:

Models with claws and teeth count as having a normal close combat weapon.

Weapons RangeStr.APType
Spore Mine Launcher

48"

4

4

Assault 1, Barrage, Large Blast

If, after the final position of the first template in the barrage has been determined, there are no enemy models within 6" of the central hole, do not resolve the attack but instead place a number of Spore Mines, equal to the number of Biovores in the unit, in base contact with each other, on the spot where the central hole would have landed. These then follow the rules for Spore Mines.

Abilities
Instinctive Behaviour - Lurk:

see Instinctive Behaviour

A unit that Lurks may not move in the Movement phase and may not launch an assault in the Assault phase. in the Shooting phase, the unit must fire at the nearest visible enemy. If there are no enemies in the unit's line of sight or within range of at least one of its ranged weapons, or if the unit has no ranged weaponry, it must instead run towards the nearest piece of area terrain, trying to move into it if possible. If the unit is already in a piece of area terrain it will not move and will stay where it is.

Living Bomb:

Each Spore Mine model is treated as an individual unit. Spore Mines are always ignored for the purposes of any and all mission objectives. Spore Mines are not subject to Instinctive Behaviour, never go to ground (voluntarily or otherwise), run or fall back. At the beginning of the Tyranid Movement phase, each Spore Mine moves D6" in a direction determined by rolling the scatter dice (Tyranid player chooses the direction if a hit is rolled).

If a Spore Mine suffers a wound, touches an enemy model, impassable terrain, or it ends any Movement phase within 2" of an enemy unit, it immediately explodes. Place the central hole of the large blast marker over the Spore Mine and resolve any hits at Strength 4 and AP 4. Spore Mines that drift off the table or into a friendly unit are immediately removed from play.

Unit WSBSSTWIALdSv
Spore Mine

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1

1

1

1

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1

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Used By (1)
Tyranids(Catalogue)