Termagant Brood

(Unit)
Type: unit
Category: Troops
Categories: Troops
LinkId: b639-ffe6-63b2-f07c
Hidden: false
Options (4)
For every 10 Termagants the brood contains, one may replace its fleshborer with:
For Every Termagant Brood included in your army, you can include one Tervigon as a Troop choice.:
If the brood consists of 20 models or less, you may take:

Profiles:

Melee Weapons
Claws and Teeth:

Models with claws and teeth count as having a normal close combat weapon.

Abilities
Move Through Cover:

Units with this rule roll an extra D6 when rolling to move through difficult terrain. In most circumstances this will mean that they roll three D6 and pick the dice with the highest score.

Instinctive Behaviour - Lurk:

see Instinctive Behaviour

A unit that Lurks may not move in the Movement phase and may not launch an assault in the Assault phase. in the Shooting phase, the unit must fire at the nearest visible enemy. If there are no enemies in the unit's line of sight or within range of at least one of its ranged weapons, or if the unit has no ranged weaponry, it must instead run towards the nearest piece of area terrain, trying to move into it if possible. If the unit is already in a piece of area terrain it will not move and will stay where it is.

Used By (1)
Tyranids(Catalogue)