| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Neurogaunt Nodebeast | 2 | 3 | 3 | 3 | 1 | 4 | 2 | 10 | 6+ |
| Abilities |
|---|
| Synapse Creature:
Synapse Creatures and Tyranid units that are within 12" of a Synapse Creature are said to be within Synapse range. A unit that is within Synapse range is not subject to the Instinctive Behaviour rule and gains the Fearless rule. If a unit that is falling back is within synapse range before it moves, it automatically rallies, regardless of any normal restrictions. |
| Shadow in the Warp:
Any enemy Psyker that takes a Psychic test within 12" of a Tyranid with the Shadow in the Warp special rule must take the test on 3D6 and will suffer a Perils of the Warp attack on the roll of any double 1 or double 6. |
| Melee Weapons |
|---|
| Claws and Teeth:
Models with claws and teeth count as having a normal close combat weapon. |