| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Lictor | 6 | 0 | 6 | 4 | 2 | 6 | 2+1 | 10 | 5+ |
| Melee Weapons |
|---|
| Scything Talons:
Tyranids equipped with Scything Talons count as having two close combat weapons and so gain +1 Attack. Creatures armed with two sets of Scything talons gain +2 Attacks in close combat instead of 1. No more than +2 Attacks can be gained in this way and the number of attacks from ranged weapon-symbiotes is not increased. Note this is the only way that Tyranids gain extra attacks in close combat from multiple weapons. |
| Rending Claws:
Tyranids with rending claws gain the Rending ability for close combat attacks. |
| Wargear |
|---|
| Feeder Tendrils:
The bearer always counts as having the Preferred Enemy special rule. Any Tyranid brood within 2" also benefits from the Preferred Enemy special rule. |
| Flesh Hooks:
The bearer counts as having Frag Grenades. Creatures with flesh hooks count 'vertically impassable' pieces of terrain such as high walls or cliffs as difficult terrain instead. |