Monstrous Creature All monstrous creatures have the ‘move through cover’ special rule.
Instead of firing a single weapon, monstrous creatures can fire two of their weapons once per Shooting phase. They must, of course, fire both of them at the same enemy target. In addition, monstrous creatures have the ‘relentless’ special rule.
Unless otherwise specified in their special rules, monstrous creatures cannot go to ground, voluntarily or otherwise. In addition, for a monstrous creature to be in cover, at least 50% of its body has to be in cover from the point of view of the majority of the firing models. Also, standing in area terrain does not automatically confer a cover save to monstrous creatures – the 50% rule takes precedence. Cover for them works exactly as for vehicles. As usual, if you cannot clearly tell if 50% of the model’s body is covered, modify its cover save by –1.
All wounds inflicted in close combat by a monstrous creature ignore armour saves, just like those from a power weapon. In addition, monstrous creatures roll an additional D6 for armour penetration (2D6 + Strength) when attacking a vehicle in close combat.
Instinctive Behaviour If a Tyranid brood begins it's movement phase more than 12" away from a Synapse Creature, and that unit is not falling back or already in combat, it will revert to Instinctive Behaviour. Choose each Brood in this situation in turn, and apply the following rules:
-If you want to move that brood this turn for any reason, it must take a Leadership test at the start of its Movement phase. If this is failed, the brood will fall back as it had failed a Morale test. If it is passed, the brood may act as normal.
-Alternatively the brood may Lurk. This means it will remain stationary that turn but may fire its weapons as normal. Lurking units that are not Monstrous Creatures add +1 to any cover save they may benefit from. Lurking Tyranids may not claim objectives or hold table quarters.
-Tyranids always fall back towards the nearest Synapse Creature if possible - if there are no Synapse Creatures on the board they will fall back towards the nearest Tyranid table edge.