O'Shaserra - Commander Shadowsun

(Entry)
Type: unit
LinkId: 5351-01ee-d5ce-4645
Hidden: false
Costs: 175 Points

Constraints:

max: 1
Options (2)

Profiles:

Unit WSBSSTWIALdSv
O'Shaserra - Commander Shadowsun

4

5

4

3

3

4

4

10

3+

Wargear
Multi Tracker Advanced Target Lock:

May target two enemy units.

Drone Controller:

A model with a drone controller must take one or two Gun, Marker or Shield Drones, in any combination.

Bonding Knife:

So long as the bearer is alive, the squad may regroup even if below half strength.

Stealth Field Generator:

Enemy models attempting to fire at a unit wholly equipped with stealth field generators must roll to check their spotting distance by rolling 2D6x3 as if firing at night. If the models are not within spotting range, the firer may not choose to fire at a different target. The firing unit may, however choose to ignore models equipped with stealth field generators and fire on a more distant target, and in this case will not benefit from cover by the unit. If firing at models equipped with stealth field generators while the Night Fighting special rule is in effect, no further effect is gained. Barrage weapons roll an additional D6 for scatter when targeting a model equipped with a stealth field generator. Any drones controlled by a model with a stealth field generator will also be shielded at no further cost in points.

Shield Generator:

The shield generator confers a 4+ Invulnerable save to the bearer

Weapons RangeStr.APTypeNotes
Fusion Blaster (x2)

12"

8

1

Assault 1, Melta

Abilities
Acute Senses:

When the Night Fighting mission special rule is in use, such models may choose to re-roll the test to determine how far they can see, but must abide by the new result. Characters with this rule confer it onto any unit they join, as long as they are part of the unit. Units with this rule confer it onto any characters joining them, as long as they are part of the unit.

Independent Character:

Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in.

Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit!

Used By (1)
Tau Empire(Catalogue)