Ulrik the Slayer

(Entry)
Type: unit
EntryId: e5e2-c5b6-6281-8c31
Hidden: false
Costs: 180 Points

Constraints:

max(roster): 1

Profiles:

Wargear
Wolf Helm of Russ:

Any Space Wolves unit that can trace a line of sight to Ulrik may re-roll any failed Morale tests they are called upon to make. In addition, any enemy with the Indipendent Character special rule who wants to allocate any close combat attacks towards Ulrik must first pass a Leadership test. If they fail they may not attack at all that turn as they quail before Ulrik's terrifying gaze.

Frag Grenades:

Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal.

Krak Grenades:

When assaulting a vehicle, each model using Krak grenades can only ever make one attack, regardless of the number of Attacks on their profile and any bonus attacks. Against vehicles, Krak grenades have an armor penetration value of 6+D6.

Fang of Morkai:

All models in the same squad as the bearer are Fearless.

Wolftooth Necklace:

In close combat, a model with a Wolftooth necklace always hits on the roll of a 3+ regardless of comparative Weapon Skills.

Wolf Amulet:

The bearer gains a 4+ Invulnerable save

Abilities
Slayer's Oath:

When Ulrik and any model in the squad he has joined allocate their attacks against a model with a Toughness of 5 or more, they may re-roll all failed rolls to Hit and To Wound.

Mentor:

You may pick one other model in the army as having been personally trailed by Ulrik (this may not be a Unique model). This model gains +1 Weapon Skill, to a maximum of 6.

Independent Character:

Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in.

Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit!

Acute Senses:

When the Night Fighting mission special rule is in use, such models may choose to re-roll the test to determine how far they can see, but must abide by the new result. Characters with this rule confer it onto any unit they join, as long as they are part of the unit. Units with this rule confer it onto any characters joining them, as long as they are part of the unit.

Counter-Attack:

When a unit with this rule is assaulted by the enemy it must take a Leadership test. If the test is successful all models in the unit get the +1 assault bonus to their attacks, exactly as if they too had assaulted that turn.

This rule cannot be used if, when assaulted, the unit was already locked in combat from a previous turn.

Fearless:

Fearless troops automatically pass all Morale and Pinning tests they are required to take, and will never fall back. They can however go to ground voluntarily. This special rule is gained by any independent character joining a fearless unit. However, as long as a fearless character stays with a unit that is not fearless, he loses this special rule. If a unit that is falling back suddenly gains this rule, it will automatically regroup at the beginning of its next Movement phase, regardless of all normal restrictions on regrouping.

Note: units with the Fearless ability are subject to the No Retreat! rule.

Unit WSBSSTWIALdSv
Ulrik the Slayer

6

5

4

4

2

5

3

10

3+ (4+ Invulnerable)

Weapons RangeStr.APTypeNotes
Plasma Pistol

12"

7

2

Pistol, Gets Hot!

Melee Weapons
Power Weapon:

Models wounded in close combat by the attacks of a model armed with a power weapon are not allowed armour saves.