Ragnar Blackmane

(Entry)
Type: unit
EntryId: aacf-158e-50bb-42b2
Hidden: false
Costs: 240 Points

Constraints:

max(roster): 1
Options (1)
Rules (1)
And They Shall Know No Fear
Space Marines automatically pass tests to regroup, and can take such tests even if the squad has been reduced to less than half strength by casualties, though all other criteria apply. Usually troops that regroup cannot move normally and always count as moving whether they do or not, but these restrictions do not apply to models subject to this special rule. If Space Marines are caught by a sweeping advance, they are not destroyed and will instead continue to fight normally. If this happens then the unit is subject to the No Retreat! rule in this round of close combat and might therefore suffer additional casualties.


Units which include Servitors are still subject to this rule, providing that the unit contains at least one Space Marine.

Profiles:

Abilities
Insane Bravado:

This model and any squad he joins must launch an assault if possible to do so. However, Ragnar's reckless assaults are stuff of legend - he and any unit he joins gains +D3 bonus attacks when they launch an assault instead of the usual +1

War howl:

Ragnar and any models in the squad he leads have the Furious Charge rule. Furthermore, once per game at the beginning of his Assault phase Ragnar can give voice to a terrifying war howl that galvanises all nearby into a killing frenzy. For the duration of the Assault phase all units of Space Wolves that were within 12" of Ragnar at the beginning of the phase have the Furious Charge rule.

Independent Character:

Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in.

Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit!

Acute Senses:

When the Night Fighting mission special rule is in use, such models may choose to re-roll the test to determine how far they can see, but must abide by the new result. Characters with this rule confer it onto any unit they join, as long as they are part of the unit. Units with this rule confer it onto any characters joining them, as long as they are part of the unit.

Counter-Attack:

When a unit with this rule is assaulted by the enemy it must take a Leadership test. If the test is successful all models in the unit get the +1 assault bonus to their attacks, exactly as if they too had assaulted that turn.

This rule cannot be used if, when assaulted, the unit was already locked in combat from a previous turn.

Unit WSBSSTWIALdSv
Ragnar Blackmane

6

5

4

4

3

5

4

10

3+ (4+ Invulnerable)

Weapons RangeStr.APTypeNotes
Bolt Pistol

12"

4

5

Pistol

Wargear
Wolftooth Necklace:

In close combat, a model with a Wolftooth necklace always hits on the roll of a 3+ regardless of comparative Weapon Skills.

Wolf Tail Talisman:

If a model with a Wolf Tail Talisman or the unit he is with is affected by an enemy psychic power, roll a D6. On the roll of 5+ that power is nullified.

Melta Bomb:

When assaulting a vehicle, each model using Melta bombs can only ever make one attack, regardless of the number of Attacks on their profile and any bonus attacks. Against vehicles, Melta bombs have an armor penetration value of 8+2D6.

Frag Grenades:

Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal.

Krak Grenades:

When assaulting a vehicle, each model using Krak grenades can only ever make one attack, regardless of the number of Attacks on their profile and any bonus attacks. Against vehicles, Krak grenades have an armor penetration value of 6+D6.

Melee Weapons
Frost Blade:

Frost blades or axes are power weapons that add +1 to the user's strength.

Saga
Saga of the Warrior Born
Description:

During the Assault phase, the character gets a bonus to his Attack equal to the number of models he killed during the previous Assault phase.

Oath:

Reap a great tally: Keep the models killed by this character to one side - if he kills ten or more models he's upheld his reputation as a champion of Fenris. You might like to keep a record of particularly impressive tallies.