| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Kor'sarro Khan | 6 | 5 | 4 | 4 | 3 | 5 | 3 | 10 | 3+ |
| Abilities |
|---|
| Mounted Assault:
If Kor'sarro Khan rides Moondrakken, Space Marine Bike Squads of at least five models may be taken as Troop choices. |
| Master of the Hunt:
Kor'sarro Khan, and models in his unit benefit from the hit and run and furious charge special rules. |
| Chapter Tactics:
If you include Kor'sarro Khan then all units in your army exchange the Combat Tactics special rule for the ability to outflank. If you choose to do this, all dedicated transports also gain the ability to outflank - see the Reserves mission special rule. If more than one character in your army has the Chapter Tactics special rule, you must choose which will apply. |
| Independent Character:
Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in. Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit! |
| Melee Weapons |
|---|
| Moonfang:
This counts as a Power weapon. Any rolls to wound on which Kor'sarro scores a 6 will cause Instant Death, regardless of the target's Toughness. |
| Wargear |
|---|
| Frag Grenades:
Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal. |
| Krak Grenades:
When assaulting a vehicle, each model using Krak grenades can only ever make one attack, regardless of the number of Attacks on their profile and any bonus attacks. Against vehicles, Krak grenades have an armor penetration value of 6+D6. |
| Iron Halo:
An Iron Halo confers a 4+ invulnerable save. |
| Weapons | Range | Str. | AP | Type | Notes |
|---|---|---|---|---|---|
| Bolt Pistol | 12" | 4 | 5 | Pistol |