Brother-Sergeant Chronus

(Entry)
Type: model
EntryId: 3267-00fa-12ba-327e
Hidden: false
Costs: 70 Points
Rules (3)
Unique Commander
Chronus must be assigned to one tank in the army.
And They Shall Know No Fear
Space Marines automatically pass tests to regroup, and can take such tests even if the squad has been reduced to less than half strength by casualties, though all other criteria apply. Usually troops that regroup cannot move normally and always count as moving whether they do or not, but these restrictions do not apply to models subject to this special rule. If Space Marines are caught by a sweeping advance, they are not destroyed and will instead continue to fight normally. If this happens then the unit is subject to the No Retreat! rule in this round of close combat and might therefore suffer additional casualties.


Units which include Servitors are still subject to this rule, providing that the unit contains at least one Space Marine.
Combat Tactics
A non-fearless Space Marine unit with this special rule can choose to automatically fail any Morale check it is called upon to take

Profiles:

Unit WSBSSTWIALdSv
Brother-Sergeant Chronus

4

5

4

4

1

4

2

9

3+

Abilities
Tank Commander:

Chronus is always bought as an upgrade and starts the game as commander of a Space Marine tank. 

Chronus' tank ignores any Crew Shaken or Crew Stunned results and can use his Ballistic Skill of 5.

If the tank suffers a Wrecked or Explodes! result, roll a D6. On a 1 or 2, Chronus is slain. If the result is 3 or more, Chronus leaps clear at the last second. When the damage has been resolved, place him within 2" of the vehicle's position. He may not take command of a different tank.

Independent Character:

Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in.

Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit!

Weapons RangeStr.APTypeNotes
Bolt Pistol

12"

4

5

Pistol

Wargear
Frag Grenades:

Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal.

Krak Grenades:

When assaulting a vehicle, each model using Krak grenades can only ever make one attack, regardless of the number of Attacks on their profile and any bonus attacks. Against vehicles, Krak grenades have an armor penetration value of 6+D6.

Melee Weapons
Servo-arm:

Each servo-arm grants the model a single extra close combat attack, made separately at Initiative 1 and Strength 8, ignoring Armour Saves.

Used By (1)
Space Marines(Catalogue)