Super-Heavy Damage Table

(Rule)
Description: 1 or less Gun Crew Shaken: One weapon (chosen by the attacker) cannot fire in the next turn. If all gun crews have been shaken, treat this result as a Driver Stunned. 2 Driver Stunned: Until the end of its next turn, the vehicle may not move, has its Attacks reduced by 1 (to a minimum of 1) and may not use its Stomp special attack. If the driver is already stunned, treat this result as a Gun Crew Shaken. 3 Weapon Destroyed: One weapon (chosen by the attacker) cannot shoot for the rest of the game. If all weapons have been destroyed, treat this result as Drive Damaged. 4 Drive Damaged: The vehicle's maximum movement is permanently halved (normally to 3", but Walkers are reduced to 6", and Fast vehicles are reduced to either move 6" and shoot or move 12" and not shoot). If a second Drive Damaged result is suffered, the vehicle is Immobilised. An Immobilised Super-Heavy Walker has its Attacks reduced by 1 (to a minimum of 1) and may not use its stomp special attack. If already Immobilised, treat this result as Weapon Destroyed. 5 Structural Damage: The vehicle loses 1 Structure Point. 6 Chain Reaction!: The vehicle loses 1 Structure Point and the enemy rolls again on this table (applying the same modifiers). Note: if a vehicle suffers a Weapon Destroyed or Drive Damaged result, and is already Immobilised and has no weapons left, it suffers a Structural Damage result instead.