Cavalry

(Rule)
Description: Beasts and cavalry move like infantry. Beasts and cavalry fall back just like infantry, except that they move 3D6" due to their speed. Beasts and cavalry have the ‘fleet’ special rule.  When assaulting they move up to 12".  If assaulting through cover, beasts and cavalry are slowed by difficult terrain – roll for the distance they can move just as you would for infantry, but double the result of the highest scoring dice.